LEGO Star Wars DELETED "Boga Chase" Level
The never-seen-before "Boga Chase" level found in my ancient prototype build. What was deleted? Why was it deleted?
SONIC 3D's Intro Sequence Is Impossible To Fit On A Cartridge - Right?
This episode of Coding Secrets looks at how we stuffed a full screen FMV into a tiny amount of Sonic 3D's cartridge Is That You or ...
Off Camera Secrets | Final Fantasy VI - Boundary Break ft. GameHut
Lets take the camera absolutely anywhere we want to learn more about Final Fantasy 6! Chrono Trigger Episode ...
Traveller's Tales' CANCELLED Lord of the Rings Game
Jon Burton (@GameHut) talks about the unreleased Lord of the Rings videogame that never saw the light of day, as well as ...
Mickey Mania: Which is the Best Version for GameHut ? Sega Genesis or Super Nintendo ?
Which is the Best Version for GameHut ? Mega Drive or Super Nintendo ? (Sega Genesis vs Snes)
The Secret Code That Helped Me Defeat SEGA's Quality Control
In this latest episode of Coding Secrets I reveal code I added to Puggsy in 1992 to improve our chances of getting through SEGA's ...
LEGO Star Wars: The Strangest Out of Bounds Mysteries Explained feat. GameHut
Lets take the camera absolutely anywhere we want to learn more about the LEGO Star Wars Saga! Jon Burtons channel ...
Sonic 3D's Impossibly Compressed Logo FMV - How's it done?
The Coding Secrets behind the unbelievable trick used to produce full screen 30 FPS animations for Sonic 3D Blast.
The Mystery of Sonic R's Impossible Code - Coding Secrets
The DSP code in Sonic R shouldn't have been possible. In this episode of Coding Secrets I look into what exactly is going on!
Rascal Prototype Shows Incredible Technology - So What Went Wrong?
I take a look at our prototype for Rascal. It's an amazing showcase for cutting edge PSX technology, but the final game was a mess ...
CRASH BANDICOOT: Wrath of Cortex was supposed to be so different
Taking a look at my original design document for Crash Bandicoot: The Wrath of Cortex - some ideas survived but a lot were lost.
CODING SECRETS: How Toy Story's "Next-Gen" 3D Depth Effect Was Created
In this episode of CODING SECRETS I explain how the incredible 3D Depth effect used in the platforming sections of TOY STORY ...
Sonic R's "Impossible" Effects - How We Made them Possible (Coding Secrets)
Actually impossible using the SEGA Saturn hardware, I reveal probably the only time "Terminator 2" style "environment mapping" ...
Why does PUNCHING Sonic 3D trigger a Secret Level Select?
I explain why hitting your Sonic 3D cartridge brings up a secret level select screen in this episode of Coding Secrets. Is That You ...
How a SEGA GLITCH created stunning images
A SEGA Genesis glitch allowed amazing images to be produced. This episode of CODING SECRETS explains how, and why ...
Top 10 Surprising Sonic 3D Facts (SEGA's surprise & disappointment)
My Top 10 Surprising Sonic 3D Blast Facts - including the never revealed Original Title for the game, cut music, and SEGA's mix of ...