How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)
Shooting Holes in Disks with a Laser is Incredible when it comes to Retro Copy Protection. Find out how in this episode of Coding ...
LEGO Star Wars DELETED "Boga Chase" Level
The never-seen-before "Boga Chase" level found in my ancient prototype build. What was deleted? Why was it deleted?
SONIC 3D's Intro Sequence Is Impossible To Fit On A Cartridge - Right?
This episode of Coding Secrets looks at how we stuffed a full screen FMV into a tiny amount of Sonic 3D's cartridge Is That You or ...
CRASH BANDICOOT: Wrath of Cortex was supposed to be so different
Taking a look at my original design document for Crash Bandicoot: The Wrath of Cortex - some ideas survived but a lot were lost.
The Mystery of Sonic R's Impossible Code - Coding Secrets
The DSP code in Sonic R shouldn't have been possible. In this episode of Coding Secrets I look into what exactly is going on!
Traveller's Tales' CANCELLED Lord of the Rings Game
Jon Burton (@GameHut) talks about the unreleased Lord of the Rings videogame that never saw the light of day, as well as ...
We invented "Lemmings" concept WAY EARLIER on 8-bit
One of my earliest games, Thingummy (which I coded for the ZX Spectrum and was never published) had a lot in common with ...
LEGO Games that nearly got made (the last one would have been amazing)
I look at some never-before-seen animation tests we did for LEGO games, some of which never saw the light of day, and the ...
Mickey Mania: Which is the Best Version for GameHut ? Sega Genesis or Super Nintendo ?
Which is the Best Version for GameHut ? Mega Drive or Super Nintendo ? (Sega Genesis vs Snes)
CODING SECRETS: How Toy Story's "Next-Gen" 3D Depth Effect Was Created
In this episode of CODING SECRETS I explain how the incredible 3D Depth effect used in the platforming sections of TOY STORY ...
Christian Easter Eggs I've Hidden In My Games...
As it's Easter, I thought it would be the perfect time to look at the Easter Eggs I've hidden in the games I've made over the years ...
Bionicle Heroes Prototype would have been M-Rated?
A look at a Bionicle Heroes prototype before the changes needed to get an ESRB rating LEGO were comfortable with...
Top 10 Surprising Sonic 3D Facts (SEGA's surprise & disappointment)
My Top 10 Surprising Sonic 3D Blast Facts - including the never revealed Original Title for the game, cut music, and SEGA's mix of ...
Sonic 3D's Impossibly Compressed Logo FMV - How's it done?
The Coding Secrets behind the unbelievable trick used to produce full screen 30 FPS animations for Sonic 3D Blast.
LEGO Star Wars - DELETED LEVEL
What was deleted? Why was it deleted? How does it look now? What is still missing? I take you through everything...
Original TT Logo Painting Removed from Frame - GameHut is ONE YEAR OLD!
I remove the actual original painting of the Traveller's Tales logo from its frame to get a closer look...
Sonic R's "Impossible" Effects - How We Made them Possible (Coding Secrets)
Actually impossible using the SEGA Saturn hardware, I reveal probably the only time "Terminator 2" style "environment mapping" ...
How a SEGA GLITCH created stunning images
A SEGA Genesis glitch allowed amazing images to be produced. This episode of CODING SECRETS explains how, and why ...
Rascal Prototype Shows Incredible Technology - So What Went Wrong?
I take a look at our prototype for Rascal. It's an amazing showcase for cutting edge PSX technology, but the final game was a mess ...